lauantai 20. maaliskuuta 2010

Gas station


One of the locations that has been "haunting" me is this gas station. It took about 2 months of learning and building the Vault 44 and main quest until the mod could be played to reach this location. The Vault is still not completely done. It will need more NPCs, clutter, dialog, terminals etc... but I wanted the player to actually play the mod from start to this point. Of course once you exit the vault (yes, you leave the vault. big surprise) you can go anywhere and even completely miss this location.


The fun part was designing the layout, buildings, NPCs you meet here, loot. Obviously I need to work a lot on the surroundings, but it's actually quite fun. Just flat surface looks bad, but adding hills, ditches, dry river beds, rubble and so on, gives pretty fast nice realism to exterior. So, I do design on paper and in Word / Powerpoint to sketch out any ideas and areas before starting GECK editor. I don't have a scanner, but could take some digiphotos plus add my files on this area (without spoilers of course). The Vault 44 was also fully designed in powerpoint diagrams before doing any cells in Geck. I'm pretty happy with the end results. But more on this topic in the next blog post.


Oh, I've edited curretly about 70 "chunks" in editor and my desktop calculates the Level-of-Detail meshes about 4 hours now. Since I have Quad Core I can do something else, but luckily there's FFXIII on XBox360 waiting to be played. Also I leave CPU doing work while I'm at work on weekdays.

tiistai 16. maaliskuuta 2010

About Vault 44


After playing Fallout 3 for a year, re-playing Fallout 1 & 2 I decided that it's time to contribute something to the community. FO3 has a ton of mods, but for a player like me who likes to explore, meet new people and solve encounters in variety of ways the offering is not as good. Sure there are many mods by talented and dedicated people, but most seem to just add new guns, modify the rules and add more enemies. All this is good and without these mods I may have never started a mod my own :-)


So, what is Vault 44 mod?

- New adventure, new beginning

- New areas / wasteland (= not california, not vegas, not Washington). (Technically speaking: a new worldspace with Level-of-Detail currently 24x24 cells)

- New quests

- No new models, textures or animations. (well, vault suits and doors are added using existing textures as base)

- Currently: you have to start a new Character! I have design plans for bringing your existing character to my part of Wasteland, but It's not currently implemented.


Some design changes:

- stimpak do NOT heal crippling injuries

- ammo is rare (invest in melee or unarmed ;-)

- repair is rare

- no fast travel except by payment or plot

- and other things that I will blog more later


Here's one very boring screenshot to get this blog going...


torstai 11. maaliskuuta 2010

Blog created

Hi and Welcome!
This blog will have information about my Fallout 3 mod project: Vault 44