lauantai 10. heinäkuuta 2010

Landscaping


Here is an old picture of a canyon. I've updated it since with more cliff props and textures. Originally it's purpose was to make an obstacle and stop player from marching directly to super mutant camp. And of course it serves as a barrier keeping super mutant patrols wandering too near civilization. Brotherhood of Steel serves also that purpose :-) Now, the area has become an adventure site.

This worked better than I thought canyon is impressive, you don't want to fall in. The walls are hard to climb and the sight is really nice. Of course there is adventure and loot to be found. After all, dangerous areas must have best loot ;-)


Here is another image that shows landscaping. There is a caravan heading south, I'm escorting it. Yes, there is a escort mission even everybody hates them. It's an action filled trip and caravan driver discussion subjects change dynamically depending where he is. Worth talking to him if you take this quest.
Anyway, there is a dried river bed, some hills, cliffs and a ropebridge. I've noticed that the eye finds really fast "what is wrong with this area". Areas that are flat are the easiest to spot. Still editor is good enough that you can fix those areas in few minutes with landscaping, some rocks, texturing and some random junk.

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