perjantai 20. elokuuta 2010

Mining Town

Below is a set of screenshots from Mining Town. Last week of July was spent shaping the architecture. Most August has been making it alive: NPCs, quests, FX, AI packages, shops and such.

The first two shots demonstrate east gate of the town. First is a day shot, second a night shot. Guards have a AI package routine that turns lights on and off depending on daytime.










The layout and visuals are a bit too much like Megaton: a hole in the ground and I'm using buildings from Megaton. Still, it's a nice town and I think it feels more fallout than Megaton. Also I did Dunghill in March. I've learned much since then. Work is faster and NPCs have more things happening. Design is better too. Dunghill is mostly just one faction. Mining Town has three plus some independent NPCs. Town's role is still pretty much the same as Dunghill: it is one of the potential allies or enemies the player can gain.









Here is an editor view of the town. There are still 3-4 buildings missing that are needed for what I have in mind. Then I can start creating the BoS and the supermutants.

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