maanantai 6. syyskuuta 2010

Open air dungeon

What do you call an open air dungeon? My area is mostly a dungeon, an adventure site with enemies, traps and loot, but it happens to take place in a abandoned trainyard or industrial area. To me "dungeon" is something that is underground. Well, not important, sometimes I just wonder how to describe what I'm doing :-)

I enjoyed the couple of small train stations that were in Fallout 3. Also i wanted the mining town to have next to it ruins of an industrial area. Mining being one of the economic pillars of the city and naturally there would grow some small industry close by. The ore and the manufactured goods would need to shipped easily. The train network would help there.

So that was the design goal or idea what I wanted to achieve. Here are some images to show you how I managed to implement my vision.



















sunnuntai 5. syyskuuta 2010

Train station

This time I have been busy doing quests and interiors for Mining Town. Fortunately one of the quests takes place a trainyard / industrial area just a short distance from the town. I love doing ruins and designing locations.












The train station was fun to design, especially since I picked the ParadiseFallsBuilding07 model as the exterior of the train station. The front of the building is jagged, like a saw or something. There are no such pieces in Geck. I had to improvise = fun.












The inside is built with Facility static set using Pits and regular rooms. I've also scaled some of the pit walls so that there are no overlapping surfaces and messy thrashing texture conficts. The jagged egde is built with walls in 20 and 340 degrees angle. There is some issues how the parts fit in the north and south ends of the building (front door is at the eastern wall), but I 'm very happy how this location looks in the actual game. Take a look.