keskiviikko 20. heinäkuuta 2011

Excuses...

New job, new apartment and new healthier lifestyle (nerves in my hand have healed now). I will get back to the mod, the break just took a lot longer than I guessed :-( Sorry!

maanantai 22. marraskuuta 2010

Video trailer

Here's the trailer. You can see that I'm not a video director. Actually this is my first attempt doing this kind of editing.



Watch on YouTube for HD version.

Long pause in blogging




Oops! Two months and no updates. What I've done since September:
- play Civ V
- play Fallout: New Vegas
- made a video trailer in YouTube (not public yet)
- complete BoS in mod
- complete Super mutants in mod
- halfway completed Ghoultown

So fun and fun. Late nights, both playing games and working on the mod.

The Brotherhood of Steel and super mutants are opposing factions. You can assist both and still continue the main quest. Currently BoS has more for you to do, but let's see... you never know.

When I'm writing this blog the mod is 82-83% complete. Which means that there is still one area / faction to be done plus the ending (final 10%). I find it more and more difficult to "close" the project. My goal is to get a release done by end of year. Sadly it will not have everything originally planned, but that just means that I will keep updating the mod next year... or start a new project with FO community.

The screenshots show the airfield. It looked great when I completed it, now after playing New Vegas, it just looks small :-)

Next topic: super mutants. Finally.

maanantai 6. syyskuuta 2010

Open air dungeon

What do you call an open air dungeon? My area is mostly a dungeon, an adventure site with enemies, traps and loot, but it happens to take place in a abandoned trainyard or industrial area. To me "dungeon" is something that is underground. Well, not important, sometimes I just wonder how to describe what I'm doing :-)

I enjoyed the couple of small train stations that were in Fallout 3. Also i wanted the mining town to have next to it ruins of an industrial area. Mining being one of the economic pillars of the city and naturally there would grow some small industry close by. The ore and the manufactured goods would need to shipped easily. The train network would help there.

So that was the design goal or idea what I wanted to achieve. Here are some images to show you how I managed to implement my vision.



















sunnuntai 5. syyskuuta 2010

Train station

This time I have been busy doing quests and interiors for Mining Town. Fortunately one of the quests takes place a trainyard / industrial area just a short distance from the town. I love doing ruins and designing locations.












The train station was fun to design, especially since I picked the ParadiseFallsBuilding07 model as the exterior of the train station. The front of the building is jagged, like a saw or something. There are no such pieces in Geck. I had to improvise = fun.












The inside is built with Facility static set using Pits and regular rooms. I've also scaled some of the pit walls so that there are no overlapping surfaces and messy thrashing texture conficts. The jagged egde is built with walls in 20 and 340 degrees angle. There is some issues how the parts fit in the north and south ends of the building (front door is at the eastern wall), but I 'm very happy how this location looks in the actual game. Take a look.




maanantai 23. elokuuta 2010

Screenshots-a-plenty






























Just more screenshots :-)

perjantai 20. elokuuta 2010

Mining Town

Below is a set of screenshots from Mining Town. Last week of July was spent shaping the architecture. Most August has been making it alive: NPCs, quests, FX, AI packages, shops and such.

The first two shots demonstrate east gate of the town. First is a day shot, second a night shot. Guards have a AI package routine that turns lights on and off depending on daytime.










The layout and visuals are a bit too much like Megaton: a hole in the ground and I'm using buildings from Megaton. Still, it's a nice town and I think it feels more fallout than Megaton. Also I did Dunghill in March. I've learned much since then. Work is faster and NPCs have more things happening. Design is better too. Dunghill is mostly just one faction. Mining Town has three plus some independent NPCs. Town's role is still pretty much the same as Dunghill: it is one of the potential allies or enemies the player can gain.









Here is an editor view of the town. There are still 3-4 buildings missing that are needed for what I have in mind. Then I can start creating the BoS and the supermutants.